Wednesday, April 11, 2012

1106.1900 (Jeroen Bédorf et al.)

A sparse octree gravitational N-body code that runs entirely on the GPU processor    [PDF]

Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart
We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To test the performance and feasibility, we implemented them in CUDA in the form of a gravitational tree-code which completely runs on the GPU.(The code is publicly available at: http://castle.strw.leidenuniv.nl/software.html) The tree construction and traverse algorithms are portable to many-core devices which have support for CUDA or OpenCL programming languages. The gravitational tree-code outperforms tuned CPU code during the tree-construction and shows a performance improvement of more than a factor 20 overall, resulting in a processing rate of more than 2.8 million particles per second.
View original: http://arxiv.org/abs/1106.1900

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